My notes on Assassin's Creed:
1. My least favorite part of playing video games would be the cutscenes, the animated clips usually shown between chapters to fill in the story gaps or propel the plot forward. I didn't like them much because they defeated the purpose of playing: the full interactivity and complete control of the game. I could never relive the horror of helplessly watching Aeris getting stabbed by Sephiroth.
This movie was just as frustrating because all throughout I just wanted to grab a controller and make Michael Fassbender run as far away from this mess as possible. (Who was I kidding? I also wanted him to take off his garb and flash his Fassy.)
2. The movie started with an opening crawl that involved the Order of the Knights of the Templar, the urgent retrieval of the Apple of Eden, and an eagle that seemingly flew for thirty years and my head started to ache. Unfortunately, there was no X button that would allow me to skip to the good parts.
3. If there were an actual Animus, it could be an awesome ride in Disneyland. I mean it looked really fun when people started invading the mind of John Malkovich in Being John Malkovich and this felt like it would be the same experience. Only John Malkovich would be replaced by the 500 year-old memory of a dead person. Ooh, creepy with a touch of sinful! Count me in.
4. I liked the videogame feel especially during the Animus transition scenes. I just wished that the action scenes were more exciting because the swooping cameras alone certainly didn't do the trick (even the rooftop scene towards the end was so incoherent and felt endless).
5. I was completely baffled by how they were able to wrangle such a talented cast that included Fassy, Marion Cotillard, Jeremy Irons, and Charlotte Rampling. The sales of this game must have been really lucrative.
In one scene, Fassy even sang like a madman (I didn't just imagine that, right?) and he probably did that for a handsome paycheck.
6. "Violence is a disease like cancer." How timely! Seriously though, it was interesting to hear the link between heredity and crime that proved that the apple didn't fall far from the tree.
And speaking of apple, what was the need for that genetic code that contained free will that could completely eradicate violence? And why the hell did Fassy keep free falling from buildings?
Movie Rate : ★★☆☆☆
Movie Review by : Jason Javier